Overwatch 1.5 – Opinion TOP 500 player
Video version of the article (quality is very, very). I recommend reading.
Overwatch was released on May 3, 2016, took the “game of the year” award on The Game Awards with two legs and created a whole phenomenon of Moba jokes with imitators of varying degrees of success in the person of Paladins, Paragon or Lawbreakers. The success of the Blizzard game overshadowed only the battles at the end of 2017, but even after the gradual change of trends, the heroes continued to implement everywhere, and most often it was extremely inept and without proper enthusiasm.
The idea of Overwatch is extremely simple: to glue the shooter and moba together. One of the most popular and sold genres in the history of the industry. Overwatch has many heroes who do not require good aim, but depend completely on the feeling of the game. This is the concept of Gamesense or the feeling of the game is quite ephemeral, it implies a clear knowledge of the game, what will happen and how exactly you can read the enemy’s actions and react to them. Gamesens and many players with a good Aim are not enough to raise the rating, because as I said Overwatch Not about shooting. In this case, if the game is not about AIM, it is logical to assume that the gamemerator tolerates a lot from MOB, this statement is also not completely true.
Overwatch got rid of the purchase and assembly of objects, a system that plays an important role in other mobs. Also, during the game, you do not need to pump the hero, all abilities are available from the start and have a clear kuldown. Due to the absence of these elements in the game there is another mechanics: the ability to change the character during the game, thereby adapt to enemy heroes and build your tactics based on enemies tactics. From all the named, it is clear that in Overwatch from Moba only buttons and work with the team, the remaining aspects of the Moba games are simply cut out. This is necessary so that the dynamics of the game does not sag and everything is felt cheerful and briskly, which, in principle, the game and succeeded until a certain point X, which will be discussed later.
Jeff Kaplan (Overwatch Game Designer) understood difficulties in creating a good balance in mobe. That is why in the game a system of peaks and counterates appeared, which is actually ineffective, I personally took the top 300 playing off-method heroes, and all over the top 500 many people playing not method heroes, for example, the local legend of the Basastionmain game, which plays only the bastion-the weakness and the team of the dependent hero. Nevertheless, he shows a good result and in the hi ss lobby. Another example is the Avoided team, consisting only of people who play on one or two characters, but they make it so well that they could take second place in Overwatch Contenders (the second most important league). Therefore, this mechanics rather just help people make their game easier than forcing a specific hero against other heroes. This approach to the game design may seem banal, combine the most interesting elements of both genres. Shooting and dynamics from the jokes and pressing the abedes, team interaction and Mindheima from Mob. But the Paladins mentioned at the beginning of the Paladins essay, you cannot change the hero, and the purchase of objects and pumping is strictly binding, all this makes the game more viscous and slow, it also creates certain balance problems, which, for example, Dota and Lol are trying to eliminate the systems and the general interchangeability of heroes. Overwatch has its design in this aspect.
Summing up, at the time of the Overwatch release was an extremely original game that combined the most interesting elements of two genres, while he gave freedom of choosing the style of the game. Everyone could find an interesting gameplay or outwardly the character and learn to play it, because the scope for the development of the skill, both solo and team was and is now. So what went wrong? Meta changed, the characters went out, but in the spring of 2018, first, a brigitta support for a test, and then on a Live server, which turned out to be so strong that all changes up to Overwatch 2 were dictated by its unbalanced, and the hero himself was subject to Revorka several times several times. Brigitta broke the game design for several reasons:
1. Self-hil. He was such a force that not one of the support has been possessed. That is, if you play on the flanker and attack one of the chilers, you create a window of opportunities for your team, because if the other support is not distracted by the salvation of Timaite, then the team will lose one player. But Brigitta is completely self -sufficient, she can fight with flankers for a long time, even if the second support is completely busy with the treatment of the rest.
2. Two control abilities. No one in this game has the same amount. The first is Shift that discards the enemy. From the side it seems that this is not control at all, but this ability does not give dive tanks (hamster, diva, Winston) to climb on a hill, as well as, in fact, give the enemy. The second camp acts at close range, it also gives a great advantage in the fight against flankers, for the combination of the shield bash + shift will force the tracer to press the river, and the Genji move to the team.
3. Armor. In Overwatch, health is divided into 3 types: ordinary HP, shields and armor. With health, everything is clear and so, the shields are restored over time, if the player does not receive damage, this is their main difference from HP. The third type is the most interesting, it takes 5 damage from each shot, for example, the headlight inflicts 120 damage on HP and shields, but 115 damages will pass through the armor, it seems not so critical, but for example, Winston will cut a much stronger damage, because it has 100 shots in the cage and each separate shot applies a little damage. So Brigitt herself has 50 armor and 150 HP, which is already very much when fighting again with flankers. In addition, her ultas gives additional armor to both herself and all the Timates nearby. Thanks to this, thin characters like the tracer become extremely strong and able to survive the camp of McCrie (yes, I still call him that) or Hook Puja.
Summing up Brigitte, we can say that its simple presence in the enemy team was enough so as not to play most of the heroes. Later, it is she who will become the core of Goats meta, which will play for more than a year. It is funny to note the deplorable state of the game and its game design during this period: the heroes of the class were not played at all, despite the fact that they make up 2/3 of all the characters of the game. As I mentioned above, Brigitte completely renounced several times, Nerfili. But Goats continued to play, then unable to fix his game, Blizzard came up with a crutch in the form of a mandatory separation of roles into two tanks, two supports and two demoed de dealers.
After Jeff Kaplan made several more mistakes that led to the creation of meta two shields. She was boring to the devils, because at first you broke one shield, then another, and then the first shield was restored and the cycle was repeated. Wojis chat will say best about her during the game, he sounded something like this: “Spam Shield, Spam Shield, Spam Shield … Pulling 3.2.1. Spam Shield, Spam Shield … ". The rehearsal of these meters made the game as slow and dull as possible.
I painted it for one for one to give the context of the state of the game and how she buried herself since 2018. Moreover, both at the level of support and at the level of balance changes. Save the Overwatch was called by a sequel, for which another game designer is already responsible, because Jeff left the development of the game. Looking ahead, I can say that Overwatch 2 has a chance.
At the time of writing the text, I played in Overwatch 2 about 30 hours, and Beta left generally positive impressions. The game has changed and became much faster than the first part, but retained its identity, and the identity of that game of 2016. The main change in Overwatch 2 compared to the first part is the 5V5 mode, now in each team one tank less. There are several reasons for this:
1. Small number of players on tanks. Trite, it created the queues, which is why the time of searching for the game on the tank did not exceed a minute, while supports and deposits were forced to wait up to 15 minutes.
2. Difficulties in creating a good balance. Most often, the strokes gathered around the tanks in Overwatch, because on the basis of how much hilan, supports are taken, and dealers synergizing with the rest of the heroes are already selected from them. The mentioned meta -items are spinning around Sigma and Orisa, which compensate for each other’s shortcomings. Dabble Bable is spinning around the dawn and Winston and this list can continue for a long time, but it always came out that 2-3 tanks were played, and with them a limited circle of support and demje dealers, the rest of the heroes were in stock until the next balanced edit. Now leaning on a map that you play you can choose anything. All tanks are really played, and with them various combinations from other roles. (And this also fits very well into the system with counterpics, now the game really coos more strongly to adapt to enemy characters)
3. Increasing skilled dependence. Overwatch may often have a feeling that nothing depends on you. And this statement half is true, you can’t win some games in any way. Therefore, in Overwatch 2, there was one player less, which increases the significance of specifically you and your contribution to the game, but this will not save from such games, where you will lose in any case, but this will reduce the percentage of such lobbies that are considered a given for Moba Games.
Overwatch 2 became faster, indirectly, this was certainly influenced by the absence of 2 more players in the lobby, who must first be killed, and then wait the whole team of the sixth team. But other changes have made a more significant contribution to the speed of the game. So, the game has become much smaller. A flash drive was taken from McCry, but instead they gave a grenade that is magnifier to the enemy and applies 140 damage, and the grenade still needs to be obtained. The hero performs the same function – drives flankers from himself and his support, in the game it became less. And such an approach literally in everything, the coma no longer freezes the lick, from Orisa they removed the pool, Brigitta finally does not deaf the shirts of Bash, and Ane was increased by the cd dart and these are far from all the camps that the game got rid of. In addition, the speed of moving all dealers dementia increased by 10%. Because of all these changes, Overwatch 2 is played much more vigorously and more chaotical, this is no longer a camp that we played for 4 years.
I also want to note a new mode that will https://yeti-win-casino.co.uk/ replace the “capture of points” from Overwatch. The capture of points or 2CP was in the first Overwatch very problematic mode. Typically, on cards of this type, the situation was formed that both teams captured 2 points necessary for victory, and with a significant excess of time. This came out because of the so-called Snowballs, that is, the defense team is not profitable to defend the first point. Her repavn is much further, which is why any death for defense is fatal, but the exchange is not beneficial. Attacks can easily capture the second point using the ultimately obtained by the input of the capture of the first. But if for any reason the attackers do not capture the point, the polar opposite situation begins. When when exchange 1 to 3, the attackers still cannot capture. It is obvious that such a regime is broken and it is not interesting to play, because in any case you can not do anything. During defense, protect yourself when enemies have ultimatics, but you do not have. When attacking, grab a point when one of the Timets dies.
The new mode, called the "onslaught" as mentioned, will be replaced by a broken 2CP. The trick of the new mode is that this is a combination of the “control” regimes (aka koth) and “escort”. From the first, the idea of a completely mirror card and the overall interest of both teams is taken – the robot. Obviously, this makes the game much more balanced. The idea of supporting the object is taken from the second. The side wins that will drag the robot to the enemy respond, or at the end of time will have an advantage of meters passed towards enemies towards enemies. The mode is played fresh and quite interesting, because this was not in the conditional Team Fortress or other MOBA shutters. The regime also has a certain tactical depth. For example, in the last seconds, possessing an advantage in meters, you can not fight in a bad position or near the enemy’s respond, but simply leave and accept the enemy by standing on a hill profitable for himself. Having still dragged a certain amount of meters, the team receives a new Repavn, located closer to the scene. This was done obviously to combating the same situations on 2CP so that the death of one player does not mean automatic defeat in the battle for the whole team.
And yet, this is Overwatch 1.5. The game after years, a gamemeeter appeared with a clear vision and understanding how to make a game fun and diverse, but there is nothing inside the game that could not be done in 20. PVP part of the sequel is just one good balance patch that removes the whole x*yn, made by Kaplan since 2018. The game gives a new experience and is felt fresh, but there is nothing justifying the number 2 in the title. Just marketing the goal to be saved by a sinking "Titanic".
The best comments
I really love TF2 as a whole, but with the fact that it is cooler, I do not agree. I did not watch e -sports, but in the casual TF2 is played extremely chaotic, up to the point that people as a whole do not care about a point or cargo, they just months and fan. Plus I don’t like the system with luadauts. I appreciate the predictability when I know exactly what the enemy is capable of, and any fire is played on a pure skill.
And in TF2 the predictability was cut out, so you never know exactly what can do Havy or Scout now. As a result, an element of absolute accident appears in Fatite outside your control. You can not lose because you don’t have a skill, but because the enemy has some kind of yoba-hut with a megapushka that you were not ready for (or you have no counterattacks for this at all, because you still need to get a weapon in TF2).
TF2 has awesome stylistics and, on the whole, this is the first one of a kind Hero Shooter, but now it is outdated in many respects, including gameplay. And Valve in his style is in no hurry to correct it or do a tricel. She even fights with bots very slowly.
You can whine as much as you like, that there are no updates in overteca, but in TF2 in this regard, everything is much more neglected.
I play mostly an incident and I look at Ranked infrequently (2500 on average), but I just have no feeling that I can’t play for my pleasure. I play a lot just on support. It is very pleasant to roll on Ana, you can write out the cool headshots on Zen, and Moira is generally a spinal -core, a thunderstorm of all Genji. The only SAP that is not possible to play at all is Brigitta. But I don’t really like her a list of abyls at all: she seems to be chatter, but you are constantly fond of pursuit of strangers for other DDs with your chain and Bash, so the allies die every now and then.
Honestly, I don’t understand why people believe that the orientation on e-sports somehow breaks the game. In the incident, she is so, a full chaos is going on, so it is pointless to get the game right under it.
Well, with the balance of guns, I’m not quite hot. Only guns with guarantor crites, that is: diamond serpent, ambassador, lynching, a carbine of the cleaner, a flogistoner, are specifically able to turn the outcome of the battle. The rest of the weapon is relatively balanced, because (I apologize for the tautology) the balance in TF2 is tied to classes, weapons are necessary for a kind of “renewal of sensations”. The randomness of this game is explained by her general mood, and he, as in jokes, is comical, in a sense, chaotic. The game itself is originally permeated by humor, which is transmitted through hats and the characters themselves, which is why the competitive part of the game fades into the background. On the other hand, chaos in the “soft” incident-you can adapt to it to finally understand “what a fig physician does not heal me, and the adhesion runs somewhere among the bushes”. If in games like an overwhelming, the characters are completely attached to their roles and cannot simply score a bolt on the task of a particular class of their class, then in TF2 you can be a class of protection, but at the same time farewell like an armored train. Well, something like that 🙂
The same, Diamond League? Which in numbers from 3000-3499?) 0)))
This is a normal process that casual players leave the game who have been playing one year for one year, another year to another. Well, the game really has become less entertaining, it understands that to the balanced problems I described, we added weak support with content.
This is a top500 icon
The new interface repels most of all. Why get rid of the old pleasant style with rounded corners, voluminous icons of the characters and replace them with this dull parphetic sites?
Extremely negative impressions remained from the first part. With great difficulty, he raised the rating to 2900, and then the game threw back to 2200 – just a huge series of defeats with rare victories. The lack of Unranked mode, which is why I had to go into the rating, the expectation of the game for 5-10 minutes (half the duration of the match itself), problems with the balance (Moira was almost the most powerful character, received all the gold medals and the best moment of the match), a lot of toxicity, and even after the release of the next DD without updates. But at first everything was so good-a variety of events, colorful symptoms, some kind of ENT. After the release, the echo did not happen at all, except for extorting money with new skins and legendary lutboxes, and this is in the initially paid game. I am not some kind of e-sports player, I came for entertainment, and the game caused only frustration.
The problem with part of the game as a mob probably in this genre is often “sent to a com” some heroes to please cybercated from Asia, on the other hand, I never felt problems with e -sports renewing in overturning: D
Yes, the new interface is disgusting. So he is also not informative and not convenient (the same Kilfid). Many who spoke out of it negatively, so I hope that he will be changed.
There is a quickpley, there is a quickpley classic, there are custom games. What other canranked regimes do you need? Luz-Win Striki is a default for each online competitive game, you fell by 2200 not because the game “threw you back”, but because 2200-2500 is your level of game.
Well, I don’t know, in the samura I will be bored if it is removed. And to me, as a player, very, very far from “top 500”, the development of the game in the “e-sports” key is not quite like. Skill and the ability to put the headshot is wonderful, but the player of the middle hand should be able to play at his own pleasure. At support for example.
Thanks for the answers to the two comments above, I explained everything for me 🙂
ANRENKED from APEX, Valrant, siege (standard rules of competitive game, but without ranks). The games themselves would be at least a little longer than the time of their search, and would have been leafed out less actively due to severe locks, otherwise both teams completely changed for one game.
Did not expect the attention of the author of SG and did not answer in a timely manner. (Dy with this dick, special attitude Deal with it)
The response to paragraph #1 – Pre -equipment is a rarity in the competitive game IMHO, if it is … most likely the balance has become a prisoner of hard meta (without variations).
The response to paragraph #2 is the casual TF2 is very different from the tournament, in addition, there is no truly inbalanced weapon in the game, you most likely confused with another game, and if there is, then they can’t use it or banned as part of the tournament,
This is the healing cannon of the medic, allows you to cling to a jumping soldier and a demolition – gives an unrealistic priority in the battle of veterans/about TF2
With a sufficient skill, you can accept almost any battle, of course, thanks to the class system, there are certain laws, overshotch is no exception – being an engineer you will not climb a soldier? 😉 By the way, if a chance is pressed, never equal to 0%, even the medic.
Answer to paragraph #3 – there is nothing to say, everything is as it is. Problems lie much deeper, plus structure (and philosophy?) Valve is poorly glued with support for the games of services … But the approach is nevertheless unique, they support themselves.
T.To. I played very little in an over, the angel seemed very weak to me in terms of battle-in a situation when the Timmamites were not nearby-can she fight back to another hero or run away?
Highlander (HL/9V9) and 6V6 is played mainly. Hl = this is often a cart who will push the time of the time of the enemy’s command, lose – 9v9 and the limit of 1 of each class;6V6 with a guide to an increased action, 5CP and KOTH are played, limits 2 scouts + 2 soldiers + 1 doctor + 1 demolition.
In the perception of 75%+ playing and me too, was considered delirium and food for a sniper. However, it turned out that it was hidden hidden a hidden dotice who was nuclear -free, the opportunity to completely control the movement in the air and be in the literal sense elusive and find the internal neo. IMBA? Maybe, but reality turned out to be cruel, only the Bati of the Team Fortress is driving to this day. Only now … to get under the carpet, let’s notice random Crete? 🙂
I don’t know what to shove here, so let there be evidence of the level of the top 500 xDD
And where is the proof? I only saw Diamond League
Well, Brigitta was smaller of the problems. The community gradually deteriorated, the rating became an end in itself and the further, the less the game was like entertainment. The developers, for their part, were more concerned about the orientation of the characters than to make people interesting. Until now, not the most convenient game to drag friends there, because of a specific matchmaking match.
You look, you read the problems of the overdr … But the old woman Team Fortress 2 is much cooler, especially the tournament regime.