Desktop d & d. Almost

If you want to touch the Great Dungeon & Dragons, but do not want to bother with the creation of the character, prescribing scripts, enemies of the environment, lead a crowd of naughty players according to your own scenario, then I have an interesting option for you. No, of course, this is not a full -fledged role -playing game. This is not a role -playing game at all. Tirans of the subjoice This is a well -planning area of ​​the mona monastery. So, yes. Let me tell you more.

Kolodostroi is what kind of.?

Deckbuilding-this is when you and your opponents get the same starting set of cards in your hands, melt it and take the N-Cart in your hand, and remove the rest until the next round. Then the first player plays cards, buys new ones on the market and throws everything into reset. Then he takes the balance of cards in a new round, plays, buys from the market, everything is in discharge. After that, the discharge is kneaded and already cards from the market can get into the game. This is if in a two way. And if very rude. Surely there will be comrades who will tell you about it more expanded and not so superficial.

The salt of this mechanics is that players in the same conditions develop their deck, but when buying cards from the market, everything changes. The cards on the market are not the same, the resource for buying cards may not “get out” from the deck on hand. And it turns out that the decks by the end of the game will turn out completely different. Plus in the common deck there are cards in a single copy and they are able to turn the course of the game.

Bright representatives of well -building mechanics are games Dune. Empire, Arkham’s horror, evolution, berserker, Magic: The Gathering. In general, this mechanics are very popular recently and is very common in various mobile free time-killer games and in large projects on senior platforms (as an example-recent Marvel’s Midnight Suns). Yes, in these games players do not receive the same decks, and then develop them in different directions. This is the evolution of Kolodostroy. IN Tyrants This is a classic well -building.

Arekontrol – this is about.?

Or you can still call "control of the territory". Yes, this is already such a more strategic branch. When your miniatures or tokens occupy the location you need, and the enemy tries to knock out your troops from these locations. In general, this is all that can be said about this genre. Troops go according to certain rules, some bonuses can be obtained from the control of the territory. At the end of the game, the territories bring victorious glasses. That’s all.

As an example, you can cite Sickle, blood and rage, roots, inish. Yes, there are no victorious glasses in them for the territory, but bonuses for control of the territory are issued. If you take digital products, then Warhammer 40k Dawn of War comes to mind, there it was also necessary to capture and get bonuses from them. And multiplayer projects, where there is a capture and control of a point, everyone can attract which one likes.

And where is D&D?

But in the setting. As you know, there are a lot of different monsters, races, classes, fractions and so on in the Dangeon & Dragons world. So it turns out that the player is given a race Drow (DROW) and clans inside this race. There are also various monsters on the cards that are present in the world. For example Demogorgon. Remember such a comrade from the series Very strange things?

Find 10 differences

Find 10 differences

Of course you can still remember about Baldur’s Gate III . Yes, in the desktop version there are also some monsters from the "Balda". For example, remember in the announcing trailer showed some flying ktulh? Here they are also present in the hunger. And moreover – they are happy to serve the player in achieving the greatness of the last.

And thousands of them. Provided that the game has 340 cards, you can meet several familiar characters.

And what about the game?

Tirans of the subjoice – This is the combination of the above mechanic. And a very harmonious combination. You can play purely with a deck, or you can only play with the card. But, of course, it is better to use these mechanics in aggregate, because only in this way you feel all the charms of the game.

Where does the board game begin? That’s right, from the https://winnercasinoonline.uk/ layout. The game field is laid out, neutral troops of enemies are placed on the playing field, standard cards on the market are laid out and a deck for the market is assembled. And the market deck is collected from two semi -slopes. In total, the game has six semi -slopes for forty cards each. Accordingly, eighty cards with different mechanics take part in one game. For example, half a year of undead is aimed at “cleaning” the personal deck for obtaining certain bonuses. But the half -year of elements introduces another standard deck on the market into the game – Crazy outcasts, who are called to go to the hand to the opponent and reduce his victorious glasses.

Through mixing semi -plane, it turns out to give the game to the game even more. And this means that you will not get tired of the game in a couple of evenings. I played seven parties, six of them played together with my wife, and laid out one batch for four. And every time it was interesting, even though we played three games with the recommended starting deck Drow And Dragons.

But we will continue about the layout. The player chooses the color of the clan, puts the army on the card and receives the starting cards on the hand. Clans do not affect the gameplay, just a color distinction.

And then everything is simple: we play cards, perform the property of the card, buy new cards on the market, drop the unnecessary, collect new cards from the personal deck in the hand. And at the end of the party we consider the number of victorious points. These can be destroyed troops, glasses from cards that are in the discharge, on the hand and in the personal deck, points for controlled territories. In general, walking around the set of glasses is where and it pleasantly pleases. The round is also played quite quickly, especially at the very beginning of the party, when the starting cards are on hand.

And what about the battles? You can fight?

Need to! You will have to be distracted by the card, because there is something to compete on the map. Not only are the locations on the map can bring victorious points at the end of the game, you can still capture the “capital” and receive bonuses for local currency – Influence. This currency is responsible for buying cards from the market. Currency “issued” each round on a new one on maps from a personal deck. If you see on the map in your hand +a web, then just summarize the total number of these web on the maps and see what you can buy.

But how to capture these same capitals? And for this we have a second currency – Power. On the maps it is displayed in the form of a sword against the background of the shield. It works exactly the same Influence – fell on the maps, involved. Power can be placed on the map, destroy enemy troops or “expel” spies from their cities.

Who are spies and why they are needed? Well, everything is still easier. To place his troops, the player needs Presence. This is a state when there is either a player’s army or a spy in the location. The army occupies a cell, and the spy just sits somewhere on the territory and performs sabotage. Accordingly, if you started the game (and at the start of the party, the player chooses a black location for placing one of your troops) at the bottom of the field, and you want to capture the capital at the top of the field, then you need to play a map with the text "Give the spy", And if you have the opportunity to add an army, then you can safely do it. And spies do not die, unlike troops, they simply return to the owner’s reserve.

And how it is played?

It is played very interestingly. Enthusiastically made a balance by the number of players. The game field is divided into three parts. If there are two players, then the central part of the card will be used. If three, then the center is involved and one of the two parts along the edges. For four, the entire field is used. Therefore, the balance is well saved. Just the field is scale. The only thing, it seemed that the four of the one was played a little protracted. But, on the other hand, three of my opponents in general with board games did not have a monopoly of affairs. So it is quite possible to attribute to this.

The opportunity to achieve victory in different ways and cut off from the "feeder" with victorious points of opponents is very pleasing. But if your company has people who acutely react to “betrayal” and a dirty game, then I would not recommend that you play with them Tiranov.

Since the semi -glides contain their own characteristics, they must also combine them, too, for a reason. It is advisable to play with every semi -year to understand who will connect with whom more harmoniously. But you can just mix Dragons With Undead And have fun.

And who won?

And the one who received the largest number of victorious points won.

They are considered at the end of the game, which is natural. Victory points for monitoring territories are issued by the number of these territories. To do this, have a dominant number of troops on locations.

Also for the full control of the territory. This means that there should be neither enemy troops in the territory or spies, and the player occupies all the cells of the city.

For the received victorious glasses during the game. And they are issued for different activity: conditions on the map, full control of the capital.

For the defeated troops who are in the player trophies in the hall. Neutral are also considered. Each toe of enemy troops brings one victorious point.

For the cards that are in hand, in the discharge and in the deck. Well, everything is simple here. We just count the total amount. Starting cards in this section are not considered.

For the cards that were "close" during the game. And here is interesting. Bring closer The card means to remove it from hand until the end of the game, but get a larger number of victorious points at the end of the party. You can also clean the deck to remove the “cheap” cards that give few bonuses, then more steep cards will fall more often.

Then all the points received are summarized and the winner is announced.

And there is something negative?

Well, where without it? There are a couple of moments, of course.

For example, components. In the first edition of the game, instead of tokens of troops and spies, miniatures with flowers of the drow clans were used. Miniature is good, miniature is reliable. Of course, for the most part they are static and do not move on the map, except from the reserve to the card and from the card to the enemy trophies. But still, the eye is nice. True, in the second edition, it was decided to abandon the miniatures to reduce the reducing of the box. Instead of miniatures, now small round tokenes. And they are already starting to exfoliate. And this is sad. As a result, you still have to buy plastic figures and "desktop modes". Therefore, a dubious decision, I would better immediately pay conditional 2.5-3 thousand rubles for plastic, than to look for where it is better done and whether they will do it at all. But on the other hand, this is my personality, someone is not interested in someone.

You can give more minus for the game. There are four clans in the set, they differ in color. There are also four of them, no matter how difficult: orange, red, black and turquoise. And the saddest thing is that the game field has black and turquoise shades. Like a trifle, but sometimes you have to look closely, especially with a black player.

And on this, perhaps all, I have no more negativity for myself. Many players complain that the publisher has established a seal, but an adequate version fell into my hands. And they complained about the crooked print of the tokens, the pro -Rosoton on the cards shirts (on Teser’s thematic website there was even an apology post, where they tried to explain that the colors were difficult and the printing house simply could not cope and promised the marriage to correct and send high -quality versions). I only had a displacement of the graphics on some tokens, but it is not critical as possible and no one will ever notice it if it does not look closely.

And the result is simple: I can recommend this game with those, likes to sit together in the evening and just have fun. Because the game allows this – you sit and throw spies into the city of the opponent and see how it is furious, because his income of victorious points breaks off. Because this is a simple game, but very interesting. Yes, you can run into marriage, but anyone can run into a marriage in any field of life. But it’s fun to spend time together or in a small company without special tension is worth a lot.

If questions, wishes, comments remain, then you know what to do.

In the meantime, I thank you for reading this modest opus. Good games to you!

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